Your table, your story
Private rooms, modular adventures, persistent campaign memory and optional narration. The interface is in English; game narration can be selected in seven languages.
MYRPG // BY VELLORA STUDIO ONE
A model-agnostic tabletop RPG engine where your group chooses the intelligence behind the story, images and voice—creators build new adventures with readable content modules.
PLAY MYRPG // WINDOWS
Play The Road Beneath the Ash without a turn limit, solo or with up to three friends. Premium Forever unlocks continued play in additional adventures: one purchase, no MyRPG subscription. Existing purchases remain valid.
Private rooms, modular adventures, persistent campaign memory and optional narration. The interface is in English; game narration can be selected in seven languages.
Text AI setup is required. Local models need a download, disk space and suitable hardware. Online providers need your own account and may charge separately. AI images are optional; local image generation needs your own compatible running image server. Included illustrations are static artwork.
Host on your PC and invite players on the same local network. Remote play requires an appropriate network connection between players and the host.
View MyRPG in Microsoft Store ↗ Setup & support →
Check Microsoft Store for current availability and system requirements. The module kits below are creator content, not the game installer.
01 // THE ENGINE
MyRPG separates the execution engine from the world it runs. Rules, lore, characters and prompts live in portable modules that creators can read, remix and share.
Run privately with local models or connect online providers. Narrative, image and voice are independent ports—not permanent dependencies.
The engine owns turns, checks, visibility and state. AI creates the experience; validated game rules keep it playable.
Host a room, invite up to four active players and let the rest follow the public story as spectators.
Worlds become validated folders. Modules use approachable JSON and Markdown so writers and game masters can create without rebuilding the engine.
Modules/
├─ sort-games.default-fantasy/
│ ├─ module.json
│ └─ content/
│ ├─ ruleset.json
│ ├─ adventure.json
│ └─ setting.md
└─ your-name.your-world/
02 // COMMUNITY NEXUS
The Nexus is the future home for campaigns, rulesets, game-master personalities and permissioned plugins. Module contract v1 is now implemented in the MyRPG engine; browse the examples and download the matching creator starter.
The official module built for the MyRPG module v1 contract, with rules, character options, setting, adventure and director profile separated from the engine.
An original orbital mystery proving the module contract is independent from fantasy content.
A compact example ruleset built around readable checks and fast multiplayer turns.
A restrained game-master personality for clues, secrets and slow-burn investigation.
A future permissioned plugin concept for searchable session summaries, lore cards and campaign continuity.
Creator accounts, moderation and versioned uploads open with the community beta.
See the platform roadmap →No modules match that search yet. Try another term or category.
03 // CREATOR WIKI
Creation starts with files you already understand. The official starter follows the exact contract loaded by the MyRPG engine and contains no executable code. Use the full manifest from the ZIP; the excerpt shown here omits required fields.
{
"schema": "myrpg.module/v1",
"id": "your-name.your-world",
"name": "Your World",
"version": "0.1.0",
"engine": {
"minVersion": "0.5.0"
},
"content": {
"ruleset": "content/ruleset.json",
"setting": "content/setting.md",
"adventure": "content/adventure.json"
},
"capabilities": {
"executableCode": false,
"networkAccess": false
}
}
04 // ROADMAP
The sequence matters: stabilize the engine contract, prepare additional store releases, then open community publishing with the safety and tooling creators deserve.
Default Fantasy now lives in a validated package, with a second setting testing that the contract remains engine-agnostic.
Prepare a Steam edition of MyRPG. Store links, pricing and a release date have not been announced.
Add creator accounts, uploads, versions, ratings, moderation and dependency checks.
Open a permissioned plugin API as AI capabilities and creator ambitions grow.
05 // COMMUNITY
Players discover worlds. Game masters remix rules. Writers build settings. Developers extend the engine. The ecosystem grows every time someone shares what they made.
Technical help, module feedback and creator discussions.
Opening with community betaPlaytests, development updates and creator matchmaking.
Invitation link coming soonProvider setup, module schemas, rules and plugin contracts.
Read the first guide →QUESTIONS // ANSWERS
No. The architecture keeps narrative, image and voice providers separate. The current product supports local and online options, and the long-term contract is designed for more adapters.
No. MyRPG uses an original fantasy rules engine and does not reproduce proprietary settings, rules text or protected content from commercial tabletop systems.
Yes. MyRPG v1 content modules use human-readable Markdown and JSON. Executable plugins remain a separate future developer layer with an explicit permission model.
Yes, local-first operation is a core product direction. Current builds can use Ollama for narrative, Stable Diffusion for images and Windows voices, while online providers remain optional.
Public uploads will open during the community beta, after creator accounts, versioning, moderation, storage and package validation are ready.